KORTplayer's guide

All about Kort

Kort is a traditional Uyghur card game for four: two against two, with partners sitting opposite each other. Here you'll find the rules of KORT, scoring, Bavan, ranked games and cups, plus tips on what to do if something in the game isn't working.

  1. You lead: put down a card, and its suit becomes the lead suit.
  2. Play goes counterclockwise: the opponent on your right, your partner, the opponent on your left.
  3. Everyone must follow the lead suit if they can. If not, any card will do, including a trump.
  4. The highest trump takes the trick; with no trumps, the highest card of the lead suit does.

Something not working?#

We've gathered the most common problems players run into and shown where to tap.

Kort in a minute#

  1. The deal. The deck has 52 cards, 13 for each player. The trump holder gets the first five cards and chooses the trump based on them.
  2. Playing. The trump holder leads first. The others must play a card of the same suit, or any card if they have none. A trump beats any other suit.
  3. Tricks. The highest trump takes the trick. If there are no trumps, the highest card of the lead suit takes it. Whoever takes the trick leads the next one. You can lead a trump only by declaring Sar or Trop (unless your hand is all trumps).
  4. The round. The first team to take 7 tricks wins the round and gets 1 win.
  5. Kort. A 7:0 round is a Kort, worth 5 wins. If the opponents held the trump, it's an At-kort, worth 7 wins. After that, the team can go for Bavan and try to take all 13 tricks.
  6. The match. A match is played to 7 wins, or to 3 in a ranked game.

Full rules with every detail

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